Concept Atlas
The atlas is a brainstorming map for expanding the encyclopedia. It crosses
four dimensions:
target: screen, eye, retina, nerve, cortex, perception, memory
carrier: electrons, photons, fields, sound, touch, chemistry, symbols
representation: pixels, features, events, symbols, scenes, meaning, cues
medium: glass, optics, tissue, tool, trained perception, memory scaffold
Carrier-To-Target Matrix
| Carrier |
Screen |
Eye |
Retina |
Optic Nerve |
Cortex |
Perception |
Memory |
| Electrons |
Scanned beam |
Not practical directly |
Electrode stimulation |
Nerve interface |
Cortical array |
Learned phosphenes |
Cue-triggered recall through experience |
| Visible light |
Projection |
Retinal projection |
Photoreceptors/optogenetics |
Indirect |
Indirect or optogenetic research |
Normal visual imagery |
Photo and imagery cues |
| Infrared |
Device sensing |
Eye-safe display research |
Conversion needed |
Local transducer needed |
Local transducer needed |
Hidden assistive sensing |
Context cueing |
| UV |
Phosphor excitation |
Hazardous route |
Avoid direct tissue route |
Not preferred |
Not preferred |
Display conversion only |
Not relevant directly |
| Magnetic field |
Beam deflection |
Tracking or actuation |
Local converter |
Possible modulation |
TMS/phosphenes |
Low-symbol cueing |
Far-edge cue concept |
| RF |
Communication/power |
Wearable link |
Local receiver |
Local receiver |
Local receiver |
Assistive data link |
Cue ecosystem |
| Ultrasound |
Haptics or projection aid |
Not standard |
Speculative |
Speculative |
Focused neuromodulation |
Cue/modulation |
Far-edge timing/cue research |
| Touch |
Tactile display |
Wearable cue |
Bypass |
Bypass |
Learned interpretation |
Sensory substitution |
Recall anchors |
| Sound |
Audio display |
Bypass |
Bypass |
Bypass |
Learned interpretation |
Sensory substitution |
Music/narrative cues |
| Chemical state |
Phosphor-like analogy |
Tear film/sensing |
Optogenetics/drug state |
Neuromodulation research |
Neuromodulation research |
Mood/context effects |
Consolidation research |
| Symbols |
UI display |
Near-eye overlay |
Phosphene font |
Nerve code |
Cortical glyphs |
Semantic interface |
Memory tags |
Representation Spectrum
| Representation |
Description |
Best Fit |
| Raw pixels |
Full color/brightness grid. |
Normal displays and high-resolution optics. |
| Luminance map |
Brightness only. |
Early prosthetic vision and low-bandwidth displays. |
| Edge map |
Boundaries and contours. |
Navigation, reading, object finding. |
| Motion map |
Direction and speed of changes. |
Hazard awareness and peripheral cues. |
| Depth map |
Distance and surface layout. |
Mobility and reaching. |
| Salience map |
What deserves attention. |
AI-assisted cueing. |
| Object list |
Named things in the scene. |
Semantic interfaces and screen readers. |
| Scene graph |
Objects, surfaces, paths, relations. |
Scene skeleton and navigation. |
| Symbol set |
Learned glyphs or icons. |
Phosphene font, tactile language, cross-modal HUD. |
| Narrative cue |
Short verbal or symbolic memory prompt. |
Memory lantern and recall tools. |
| Affective cue |
Emotion or urgency tag. |
Memory, safety alerts, attention guidance. |
Medium-Removal Matrix
This matrix helps keep the project focused on removing unnecessary middle
media. The question is not only “what carries the signal?” but “what can be
left out because the user can learn to complete it?”
| Remove Or Compress |
Keep Instead |
Candidate Project |
| Wall screen |
Retinal projection, wearable cue, sound, touch, or symbol |
Screenless optical route or cross-modal HUD. |
| Full image frame |
Edge, motion, depth, and event cues |
Perceptual codec bench or event-first interface. |
| Photoreal texture |
Action-relevant geometry |
Scene skeleton navigator. |
| Static pixel map |
Traced shape or learned glyph |
Phosphene font trainer. |
| One-size-fits-all mapping |
Personal percept map |
Closed-loop cue diary. |
| Passive observation |
Active scanning and sensorimotor control |
Head-coupled substitution or artificial fovea. |
| Hidden AI judgment |
Cue plus confidence state |
Semantic interface with uncertainty grammar. |
| Direct memory claim |
Voluntary cue and recall scaffold |
Memory-safe cue companion. |
Historical Reapplication Lens
The same move appears throughout media history:
remove a familiar medium
preserve the useful information
invent or improve the transducer
teach the receiver to interpret the new form
Radio removed the wire. Television removed the still image surface by scanning
and rebuilding it. Radar removed visible light from detection. The transistor
removed hot vacuum tubes from amplification and switching. Image sensors
removed chemistry from photography. Sensory substitution removes the assumption
that visual information must arrive through the eye.
The atlas uses that pattern to ask what else can be removed without losing the
thing that matters: useful perception.
Idea Bank
Optical And Near-Eye
- Adaptive retinal projector that corrects for the user’s eye optics.
- Foveated retinal scanner that only paints the attended region in detail.
- Peripheral motion halo that shows motion direction without central clutter.
- Edge-only low-vision overlay that strengthens object boundaries.
- Depth contour overlay for stairs, curbs, shelves, and table edges.
- Text-locator overlay that highlights where readable text exists.
- Transparent semantic subtitles for signs, objects, and hazards.
- Eye-motion-assisted display that uses saccades as part of scanning.
Retina And Prosthesis
- Retina-matched encoder that emphasizes contrast, edges, and motion.
- Photoreceptor replacement mode for remaining retinal circuits.
- Ganglion-cell vocabulary built around stable output patterns.
- Phosphene calibration diary that tracks percept drift over time.
- Retinal icon mode for arrows, stop cues, and object category marks.
- Hybrid residual-vision enhancer that adds only missing features.
- Disease-specific encoder profiles for different retinal degeneration states.
- Low-power symbol mode for fatigue reduction.
Cortex And Neural Representation
- Cortical handwriting for letters and outlines.
- Cortical constellation maps for object classes.
- V1 peripheral warning field for approaching motion.
- Motion-area cueing for direction and flow.
- Cortical confidence code using pulse style or repetition.
- Neural shadow-mask algorithms for reducing percept overlap.
- Population-symbol display using distributed activation patterns.
- Retinotopic address bus separating location, feature, and urgency.
Cross-Modal
- Tactile compass belt for direction and obstacles.
- Fingertip edge reader for object outlines.
- Tongue-display scene map.
- Spatial audio object radar.
- Musical depth map.
- Haptic text-line follower.
- Audio plus tactile confidence grammar.
- Cross-modal training game for artificial vision fluency.
Semantic And AI-Assisted
- Scene skeleton narrator.
- Five-cue compression mode for fast decisions.
- Object permanence buffer that remembers static objects after detection.
- User-priority filter that learns what the user cares about.
- Confidence-visible labels.
- Question-answer vision mode: “what is in front of me?”
- Task mode switching for walking, reading, cooking, workshop, and social use.
- Privacy-preserving face cue that reports presence without identity unless
allowed.
Memory And Imagery
- Memory lantern cards with image, sound, place, and narrative anchors.
- Recall constellation map for groups of related memories.
- Dream rehearsal deck for voluntary pre-sleep imagery.
- Visual imagination sketchpad linked to narration.
- Confidence tracker that separates vividness from accuracy.
- Context restoration playlists for recall.
- Emotion-tagged image atlas.
- Semantic diary that compresses events into cues rather than recordings.
Frontier Transducers
- Biological phosphor layer.
- Optogenetic symbol channel.
- RF-powered local optical cue.
- Magnetoelectric local converter.
- Ultrasound-gated perceptual symbol.
- Acoustic holographic cue field.
- Molecular state display with slow persistent cues.
- Injectable but removable transducer concept.
Hybrid Architectures
- Retinal projection plus audio semantic labels.
- Cortical phosphene font plus tactile direction belt.
- Event camera plus retinal prosthesis encoder.
- Depth camera plus tactile obstacle map.
- Near-eye display plus memory lantern journal.
- AI scene skeleton plus phosphene arrows.
- Optical low-vision overlay plus spoken uncertainty.
- Foveated prosthesis plus cross-modal peripheral alerts.
Perception-As-Medium Seeds
- Five-cue room codec that compresses a scene into only the cues needed to
answer navigation questions.
- Active scan trainer where the user moves a cursor, camera, or head pointer
and learns how cue changes map to objects.
- Transparent tool score that measures how quickly a cue disappears into the
user’s action rather than staying as a distracting signal.
- Confidence grammar shared across visual, audio, and tactile outputs.
- Object memory buffer that keeps static but important objects available
after the event stream stops firing.
- Perceptual bandwidth budget that ranks every cue by usefulness per bit.
- Task-first mode switcher that changes the cue language for walking,
reading, cooking, workshop work, and social orientation.
- Perception-as-medium field notebook for logging what a cue became after
practice, not only what the device emitted.
How To Expand An Idea
For each atlas idea, create a scenario page with:
- the wild version
- the grounded version
- the carrier
- the transducer
- the target
- the representation
- the toy model
- the research parallel
- the missing piece
- the first useful application