The Screenless Sight Codex

Project Tracks: Perception As The Medium

These tracks test which middle media between information and useful experience should be removed, compressed, rerouted, or retained.

The historical background is developed in Historical Context: Display And Sensory Transduction. Radio cut the wire, television cut the still image into scan lines, radar cut visible light out of long-range detection, and sensory substitution cuts the eye out of some visual-information tasks.

The goal is not to force a full image through every layer. The goal is to ask which parts of the display chain can be removed, compressed, or shifted into the user’s trained perceptual loop.

world or signal
-> feature, event, or meaning extraction
-> minimal cue
-> active exploration and learning
-> useful perception

The human mind is not just the final receiver. Perception is part of the medium. A device may provide only a cue, but the trained person completes the representation through attention, movement, memory, expectation, and learned interpretation.

Design Rule

For every proposed system, ask:

What middle layer does this remove?
What does the user learn to complete?
What stays visible when the system is uncertain?

If a proposed carrier, screen, image format, or prosthetic code does not improve safety, learnability, agency, bandwidth, or reliability, it may be an extra middle layer rather than a useful bridge.

Standards should be used as reference loops, not cages. First understand the established chain, then ask which part exists because older tools needed it and which part actually serves the user.

Middle Layers To Remove Or Compress

Middle Layer Replace Or Compress It With Why It Matters
Full pixel grid Edges, motion, depth, labels, or symbols Lowers bandwidth and may reduce confusion.
External screen Retinal projection, wearable cueing, audio, touch, or symbolic output Removes the fixed glass surface from the chain.
Photorealism Task-first cues A useful warning can matter more than a blurry image.
Passive viewing Active scanning and user control Perception improves when action helps structure the cue.
Universal map Personal percept map Biological and learned mappings differ by person.
One weak channel Cross-modal cue grammar Audio, touch, and residual vision can share the load.
Continuous video Event stream plus object memory Changes often carry more practical value than repeated frames.
Opaque AI decision Confidence-visible cue The user needs to know when a cue is uncertain.
Direct memory fantasy Voluntary cueing, rehearsal, and recall scaffolds Keeps memory work ethical and grounded.

Project Track 1: Perceptual Codec Bench

This track treats perception like a codec. The encoder discards anything that does not help the user act, decide, orient, or ask for more detail.

Project Track 2: Scene Skeleton Navigator

This track removes surface texture, color, and decorative detail. It keeps the action structure of the scene.

Project Track 3: Phosphene Font Trainer

This track accepts that artificial percepts may not look natural. It turns that limitation into a language-design problem.

Project Track 4: Personal Percept Map

This track shifts the medium from a hardware surface to a learned relationship between cue, action, and perception.

Project Track 5: Event-First Interface

This track cuts out repeated frame data. It treats time and change as the main signal.

Project Track 6: Artificial Fovea

This track replaces uniform image delivery with attention-shaped delivery.

Project Track 7: Cross-Modal Cue Grammar

This track cuts out the assumption that all visual information must stay visual.

Project Track 8: Memory-Safe Cue Companion

This track keeps the memory branch grounded in cueing, imagery, association, and consent.

Evaluation Questions

Source Anchors

These tracks are especially connected to research on sensory substitution, sensorimotor accounts of perception, predictive coding, extended cognition, retinal and cortical prostheses, and event-based sensing. See the expanded bibliography and annotated research notes.