The Screenless Sight Codex

02. Signal Encoding

Signal encoding is the form visual information takes before it reaches a physical display or biological interface.

Common Encodings

Encoding Description Example
Analog waveform Continuous voltage changes over time. Broadcast TV brightness signal.
Raster scan A time sequence mapped to screen position. Scanned display lines.
Pixel framebuffer Digital array of color and brightness values. LCD, OLED, phone screens.
Pulse train Information carried by pulse timing and amplitude. Neural stimulation patterns.
Event stream Only changes are transmitted. Event cameras and motion-first sensing.
Feature code Edges, orientation, motion, color, depth, or texture. Vision models and biological receptive fields.
Semantic code Objects, labels, hazards, spatial commands. Assistive navigation systems.
Memory cue Prompt that triggers recall rather than a direct image. Photos, labels, narration, location cues.

Why Pixel Encoding May Be The Wrong Goal

Natural displays use pixels because screens are surfaces. The visual system does not receive pixels internally. It receives transformed signals: contrast, timing, receptive-field activity, motion, color opponency, attention, and prediction.

A screenless interface may become more practical by sending less:

full image -> edges + movement + depth + hazards

or:

full image -> person, doorway, stairs, text, vehicle, motion direction

This is not as cinematic as a normal picture, but it may be more useful.

Encoding Design Patterns

Pattern Purpose
Foveated encoding Spend most bandwidth on the attended region.
Peripheral alerting Use coarse cues for motion and hazards outside focus.
Edge-first encoding Prioritize contours and object boundaries.
Depth-first encoding Prioritize distance and collision risk.
Symbol encoding Use learned glyphs instead of photorealism.
Task-aware encoding Change what is sent based on reading, walking, faces, or tools.
Confidence encoding Signal uncertainty so the user can distrust weak recognitions.
Adaptive encoding Recalibrate to the user’s reported percepts over time.

Creative Workaround: The Perceptual Codec

A perceptual codec is a hypothetical compression system designed around the user’s actual perceptual interface. It would not optimize for image quality on a monitor. It would optimize for:

The output might look like a small vocabulary of visual-like sensations, sounds, or tactile cues rather than a normal video image.

Questions For Scenario Pages