The Screenless Sight Codex

34. Semantic Visual Interface

Summary

A semantic visual interface replaces “show me the pixels” with “tell me what matters.” It compresses a scene into meanings such as objects, hazards, motion, text, people, and usable paths.

Chain Map

sensor input
-> object and scene understanding
-> semantic cue
-> visual/audio/tactile/prosthetic output
-> decision or action

Semantic Cue Types

Cue Example
Object “cup,” “door,” “phone,” “chair”
Place “left,” “ahead,” “near hand,” “two meters”
Action “approaching,” “falling,” “opening,” “turning”
Hazard “hot,” “sharp,” “drop,” “traffic”
Text “sign,” “price tag,” “label,” “message”
Social “face present,” “person looking toward you”
Confidence “certain,” “probable,” “unclear”

Expansion Ideas

Research Questions