The Screenless Sight Codex

31. Perceptual Compression Display

Summary

A perceptual compression display asks: what can be removed from a visual scene while still preserving usefulness?

It treats artificial vision as a codec problem. The system may not transmit color, texture, or every object. It may transmit only the features needed for a task.

The stronger version treats the user’s perception as part of the medium. The device does not need to carry the whole image if the person can learn a stable cue grammar and use movement, attention, and context to complete the scene.

Chain Map

scene
-> feature extraction
-> compression by task
-> cue vocabulary
-> learned perception

Compression Targets

Target Useful For
Edges Object boundaries and reading support.
Motion Moving people, vehicles, and hazards.
Depth Navigation and reaching.
Object labels Recognition and task support.
Salience Attention guidance.
Confidence Knowing when the system might be wrong.

Expansion Ideas

Research Questions