This index collects the encyclopedia’s proposed routes from normal display technology through speculative perception and memory concepts.
Each scenario should be judged by seven questions:
| Question | Why It Matters |
|---|---|
| Where does the signal enter? | Screen, eye, retina, optic nerve, cortex, or memory systems are very different targets. |
| What carries the signal? | Electrons, photons, current, magnetic fields, RF, ultrasound, sound, and touch behave differently. |
| What is the transducer? | Every serious proposal needs a conversion mechanism. |
| How is it addressed? | A visual system needs spatial or semantic targeting, not just stimulation. |
| What does the user perceive? | Phosphene, cue, symbol, shape, scene, label, or memory prompt. |
| What is the evidence level? | Established, research, prototype, speculative, or frontier. |
| What middle layer is removed? | Screen, pixel grid, frame stream, photorealism, passive viewing, or universal mapping may not be necessary. |
Speculative and frontier scenarios are encouraged. Those labels are not rejections; they mean the page should include a “what would make this testable?” section.
| ID | Title | Status | Interface Point | Core Idea |
|---|---|---|---|---|
| 01 | Electron-To-Phosphor CRT | Established | External screen | A steered electron beam scans phosphor. |
| 02 | Gas-To-Phosphor Plasma Display | Established | External screen | Gas discharge and UV excite phosphor. |
| 03 | Liquid-Crystal Light Valve | Established | External screen | Liquid crystals modulate a backlight. |
| 04 | Self-Emissive OLED | Established | External screen | Organic materials emit light directly. |
| 05 | MicroLED Photon Array | Established | External screen | Microscopic LEDs form a dense emitter field. |
| 06 | Retinal Projection | Research | Eye/retina | Optics project images onto the retina. |
| 07 | Retinal Scanner | Research | Eye/retina | A scanned beam paints the retina. |
| 08 | Retinal Waveguide | Prototype | Eye/retina | Wearable optics route display light into the eye. |
| 09 | Retinal Holograph | Speculative | Eye/retina | Phase-controlled light forms structured retinal patterns. |
| 10 | Virtual Phosphor | Speculative | Transducer layer | A temporary conversion layer replaces a fixed screen. |
| 11 | Photoreceptor Interface | Research | Retina | Input targets natural or restored light-sensitive cells. |
| 12 | Electronic Retina | Research | Retina | Electrodes stimulate surviving retinal neurons. |
| 13 | Optogenetic Retina | Research | Retina | Engineered cells respond to light patterns. |
| 14 | Ganglion-Cell Encoder | Speculative | Retina output | Stimulation targets retinal output coding. |
| 15 | Optic-Nerve Interface | Research/speculative | Optic nerve | Visual data enters after the retina. |
| 16 | Cortical Phosphor | Research | Visual cortex | Cortex becomes the stimulation target. |
| 17 | V1 Neural Display | Research | V1 | Retinotopic cortex acts as a crude display field. |
| 18 | Cortical Form Tracing | Research | Visual cortex | Dynamic stimulation traces shapes. |
| 19 | Feature-Space Display | Speculative | Visual cortex | Input encodes features instead of pixels. |
| 20 | Object-Space Display | Speculative | Higher vision | Input encodes recognized objects. |
| 21 | Scene-Space Display | Speculative | Higher vision | Input encodes layout and salience. |
| 22 | Electrical-To-Neural | Research | Neural tissue | Electrodes deliver local stimulation. |
| 23 | Optical-To-Neural | Research | Light-sensitive tissue | Light drives natural or engineered cells. |
| 24 | Magnetic Phosphene System | Research | Visual cortex | Time-varying magnetic fields evoke visual sensations. |
| 25 | Spatial Magnetic Array | Speculative | Neural tissue | Multiple fields attempt spatial targeting. |
| 26 | RF-To-Transducer-To-Neural | Speculative | Local receiver | RF powers or commands a local converter. |
| 27 | Focused-Ultrasound Vision Interface | Research | Visual cortex | Acoustic focus modulates visual regions. |
| 28 | Acoustic Hologram | Speculative | Neural tissue | Interference patterns create spatial acoustic stimulation. |
| 29 | RF-Powered Local Transducer | Speculative | Implanted receiver | A local device converts wireless energy into safe output. |
| 30 | Magnetic-To-Local Conversion | Speculative | Implanted converter | Magnetic influence is converted locally into another signal. |
| 31 | Perceptual Compression Display | Speculative | Perception | Only task-relevant visual features are sent. |
| 32 | Predictive-Coding Display | Speculative | Perception | Cues nudge prediction instead of rendering everything. |
| 33 | Neural Texture Engine | Speculative | Perception | Surface, motion, or texture percepts are evoked. |
| 34 | Semantic Visual Interface | Speculative | Cognition/perception | Meaning is transmitted instead of photoreal imagery. |
| 35 | Brain-As-Renderer | Frontier | Whole perceptual system | Sparse cues rely on the brain to reconstruct a scene. |
| 36 | AI Scene Compressor | Prototype | Assistive interface | Computer vision selects the most useful cues. |
| 37 | Scene Skeleton | Speculative | Assistive interface | The world is represented as a sparse spatial graph. |
| 38 | Depth-First Vision | Prototype | Assistive interface | Depth and collision risk outrank color and texture. |
| 39 | Phosphene Font | Research/speculative | Retina/cortex | A learned alphabet of light-like symbols. |
| 40 | Audio-Visual Substitution | Research | Hearing | Visual data becomes sound. |
| 41 | Tactile-Visual Substitution | Research | Touch | Visual data becomes pressure or vibration. |
| 42 | Multisensory Display | Speculative | Multiple senses | Different channels carry different scene features. |
| 43 | Cross-Modal HUD | Prototype | Wearable senses | Visual, audio, and tactile cues form one interface. |
| 44 | Virtual Cane Display | Prototype | Wearable senses | Near-field obstacles become simple cues. |
| 45 | Neural Scanning Interface | Speculative | Retina/cortex | A neural target is scanned over time. |
| 46 | Temporal Multiplexing | Speculative | Neural tissue | One channel updates many perceptual sites sequentially. |
| 47 | Spike-Timing Display | Speculative | Neural code | Fine timing carries information. |
| 48 | Population-Code Display | Speculative | Neural population | Distributed activation patterns carry information. |
| 49 | Oscillatory Display | Speculative | Brain rhythms | Phase or rhythm becomes part of encoding. |
| 50 | Event-Based Vision Stream | Prototype | Assistive/neural interface | Only changes and motion updates are transmitted. |
| 51 | Cortical Shape Tracing | Research | Visual cortex | Sequential cortical stimulation creates form percepts. |
| 52 | Percept-To-Memory | Established concept | Memory formation | Experience can become memory through normal cognition. |
| 53 | Memory Cue Interface | Research concept | Recall support | Cues help reconstruct memories. |
| 54 | Associative Reconstruction | Research concept | Recall support | Memory is rebuilt from fragments and context. |
| 55 | Dream Rehearsal Notebook | Prototype | Voluntary recall | Images and narration strengthen later recall. |
| 56 | Memory-State Interface | Frontier | Memory systems | Rich direct memory writing is not established, but the concept can be decomposed. |
| 57 | Conceptual Injection | Frontier | Memory systems | Remote arbitrary memory insertion is a far-edge idea for testing assumptions. |
# Scenario ID. Title
- Status:
- Interface point:
- Carrier:
- Transducer:
- Encoding style:
- Addressing method:
- Expected percept:
- Evidence level:
- Main limitations:
- Safety and ethics:
- Sources:
## Summary
## Chain Map
## Existing Evidence
## Engineering Workarounds
## Open Questions
## Expansion Notes